NavigationMatrixPatterns - MusterSolution - Lösungsolutions for higher cubes and other types - Lösungen für größere Würfel und andere TypenLinksspeedcubing - Schnelldrehendiary - Tagebuchpoetry - Poesiequicklink speedcubing - Schnellzugriff Schnelldrehenagainst righteous - gegen Rechtsabout me - über michmail to Admin - email an den AdministratorImpressumJF-system compared by web authors - JF-System-Vergleich über Web-Autoren
Deutsch Kanten positiv tauschen N - Kanten wenden english moving edges positiv N - flipping edges
Corners Moved Straight - Edges Moved Straight 1Corners Moved Straight - Edges Moved Straight 2Corners Moved Straight - Edges Moved Diagonal P1Corners Moved Straight - Edges Moved Diagonal P2Corners Moved Straight - Edges Moved Diagonal M2Corners Moved Straight - Edges Moved Diagonal M1CMD1 EMS1CMD2 EMS1Corners Moved Diagonal 2 - Edges Moved Diagonal P1Corners Moved Diagonal 1 - Edges Moved Diagonal P1Corners Moved Positive - the long arm is the 'arrowpeak'Corners Moved Negative - the long arm is the 'arrowpeak'Corners Moved ParallelCorners Moved CrossEdges Moved Positive - the long arm is the 'arrowpeak'Edges Moved Negative - the long arm is the 'arrowpeak'Edges Moved ParallelEdges Moved CrossG-Permutation - Nose UpG-Permutation - Hand UpG-Permutation - Hand DownG-Permutation - Nose DownEdges Flipped NeighboursEdges Flipped OppositeEdges Flipped AllCorners Twisted StraightCorners Twisted NeighboursCorners Twisted DiagonalCorners Twisted PositiveCorners Twisted NegativeCorners Twisted RegularCorners Twisted IrregularCorners Moved Straight - Twisted StraightCorners Moved Straight - Twisted NeighboursCorners Moved Straight - Twisted DiagonalCorners Moved Straight - Twisted PositiveCorners Moved Straight - Twisted NegativeCorners Moved Straight - Twisted IrregularCorners Moved Straight - Twisted Regular
Twisting Corners & Flipping EdgesCorners Moved StraightCorners Moved DiagonalCorners Moved Positive - the long arm is the 'arrowpeak'Corners Moved Negative - the long arm is the 'arrowpeak'Corners Moved ParallelCorners Moved CrossFlipping EdgesEdges Moved StraightEdges Moved DiagonalEdges Moved Positive - the long arm is the 'arrowpeak'Edges Moved Negative - the long arm is the 'arrowpeak'Edges Moved ParallelEdges Moved Cross4 situationsArrows Help - Pfeile Hilfebest browser - Bester Browsercolor distribution - Farbverteilung
Edges Moved Positive - the long arm is the 'arrowpeak'Edges Moved Positive - the long arm is the 'arrowpeak'Edges Moved Positive - the long arm is the 'arrowpeak'; Flipped NeighboursEdges Moved Positive - the long arm is the 'arrowpeak'; Flipped OppositeEdges Moved Positive - the long arm is the 'arrowpeak'; Flipped Allsituation mirrored - Spiegelung der Stellung
  english discussion about mentioned sequences (back to top)
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deutsche Erörterung von Zugfolgen (zurück nach oben)  
    Corners Twisted StraightCorners Twisted NeighboursCorners Twisted DiagonalCorners Twisted PositiveCorners Twisted NegativeCorners Twisted RegularCorners Twisted Irregular    
   
Improvements concerning the given situations above are noted under the there given links.

Many of the cases, that twist corners, are including easy to acknowledge situations of permuted edges, which are easy to execute - making a 1-look-turn out a 2-look.

Because this task was moving more and more in my focus while turning the cube it was more logical to me to insert them under twisted corners. First glance on such a situation gives primary a view on the twisted corners and then on the moved edges.

Not realized will be here the additional flipping of edges while moving them around. To recognize this - and the effort to learn the sequences - would be too high. Beside this to me - to create all the grafics...

   
Weiterentwicklungen, die die oben angegebenen Fälle betreffen, werden in Zukunft unter den darunter erreichbaren Links stattfinden.

Viele der Fälle, die Ecken drehen, beinhalten auch leicht zu erkennende Fälle des Vertauschens von Kanten, die dann obendrein auch leicht auszuführen sind - aus einer 2-Look-Situation wird nun eine 1-Look-Situation.

Da mir diese Aufgabe während meines Drehens stärker ins Blickfeld gerückt ist, sah ich es als logischer an, sie auch bei gedrehten Ecken unterzubringen. Der erste Blick identifiziert nun mal bei einer solchen Situation als erstes den Stand gedrehter Ecken und dann den der getauschten Kanten.

Nicht umgesetzt wird hierbei zuzüglich das Wenden von Kanten beim Vertauschen derselben. Dies zu erkennen - und die zugehörigen Folgen zu lernen - erforderte zuviel Aufwand. Ganz nebenbei auch für mich - die vielen Grafiken zu erstellen...

   
12/10/2007 10.12.2007