NavigationMatrixPatterns - MusterSolution - Lösungsolutions for higher cubes and other types - Lösungen für größere Würfel und andere TypenLinksspeedcubing - Schnelldrehendiary - Tagebuchpoetry - Poesiequicklink speedcubing - Schnellzugriff Schnelldrehenagainst righteous - gegen Rechtsabout me - über michmail to Admin - email an den AdministratorImpressumJF-system compared by web authors - JF-System-Vergleich über Web-Autoren
Deutsch Ecken negativ drehen, Kanten NS wenden - kein Tausch english twisting corners negative, flipping edges NS - no permuting
Corners Moved Straight - Edges Moved Straight 1Corners Moved Straight - Edges Moved Straight 2Corners Moved Straight - Edges Moved Diagonal P1Corners Moved Straight - Edges Moved Diagonal P2Corners Moved Straight - Edges Moved Diagonal M2Corners Moved Straight - Edges Moved Diagonal M1CMD1 EMS1CMD2 EMS1Corners Moved Diagonal 2 - Edges Moved Diagonal P1Corners Moved Diagonal 1 - Edges Moved Diagonal P1Corners Moved Positive - the long arm is the 'arrowpeak'Corners Moved Negative - the long arm is the 'arrowpeak'Corners Moved ParallelCorners Moved CrossEdges Moved Positive - the long arm is the 'arrowpeak'Edges Moved Negative - the long arm is the 'arrowpeak'Edges Moved ParallelEdges Moved CrossG-Permutation - Nose UpG-Permutation - Hand UpG-Permutation - Hand DownG-Permutation - Nose DownEdges Flipped NeighboursEdges Flipped OppositeEdges Flipped AllCorners Twisted StraightCorners Twisted NeighboursCorners Twisted DiagonalCorners Twisted PositiveCorners Twisted NegativeCorners Twisted RegularCorners Twisted IrregularCorners Moved Straight - Twisted StraightCorners Moved Straight - Twisted NeighboursCorners Moved Straight - Twisted DiagonalCorners Moved Straight - Twisted PositiveCorners Moved Straight - Twisted NegativeCorners Moved Straight - Twisted IrregularCorners Moved Straight - Twisted Regular
Twisting Corners & Flipping EdgesCorners Moved StraightCorners Moved DiagonalCorners Moved Positive - the long arm is the 'arrowpeak'Corners Moved Negative - the long arm is the 'arrowpeak'Corners Moved ParallelCorners Moved CrossFlipping EdgesEdges Moved StraightEdges Moved DiagonalEdges Moved Positive - the long arm is the 'arrowpeak'Edges Moved Negative - the long arm is the 'arrowpeak'Edges Moved ParallelEdges Moved Cross4 situationsArrows Help - Pfeile Hilfebest browser - Bester Browsercolor distribution - Farbverteilung
from intact cube to intact cube sequencesTurning MiddlestonesCorners Twisted StraightCorners Twisted NeighboursCorners Twisted DiagonalCorners Twisted PositiveCorners Twisted NegativeCorners Twisted RegularCorners Twisted IrregularCorners Twisted Negative Mixed - webauthors sequencesCorners Twisted Negative - Edges Flipped Neighbours M1 - webauthors sequencesCorners Twisted Negative - Edges Flipped Neighbours P1 - webauthors sequencesCorners Twisted Negative - Edges Flipped Neighbours M2 - webauthors sequencesCorners Twisted Negative - Edges Flipped Neighbours P2 - webauthors sequencesCorners Twisted Negative - Edges Flipped Opposite 1 - webauthors sequencesCorners Twisted Negative - Edges Flipped Opposite 2 - webauthors sequencesCorners Twisted Negative - Edges Flipped All - webauthors sequences
Corners Twisted Negative Clear - corners and edges are fixCorners Twisted Negative Mixed - only corners are fixCorners Twisted Negative Mixed - no position is sureCorners Twisted Negative Mixed - webauthors sequences1 situationEdges Flipped NeighboursEdges Flipped OppositeEdges Flipped AllEdges Moved Positive - the long arm is the 'arrowpeak'Edges Moved Negative - the long arm is the 'arrowpeak'Edges Moved Parallel
Corners Twisted Negative - Edges Flipped Opposite 1 - edges and corners are fixCorners Twisted Negative - Edges Flipped Opposite 1 - only corners are fixCorners Twisted Negative - Edges Flipped Opposite 1 - no position is sureCorners Twisted Negative - Edges Flipped Opposite 1 - webauthors sequences1 situationCorners Twisted Negative - Edges Flipped Opposite 2 - edges and corners are fixCorners Twisted Negative - Edges Flipped Opposite 2 - only corners are fixCorners Twisted Negative - Edges Flipped Opposite 2 - no position is sureCorners Twisted Negative - Edges Flipped Opposite 2 - webauthors sequences1 situationsituation mirrored - Spiegelung der Stellung
A0CTTm1 EFO1RUR'F'L'U'LFexecute only once: / führe nur einmal aus:yexecute only once: / führe nur einmal aus:U²
( R U R' F' L' U' L F | y | 0 )² U² (19,20)
RUR'F'L'U'LFURUR'F'L'U'LFU
R U R' F' L' U' L F · U · R U R' F' L' U' L F · U
B0CTTm2 EFO2
C0CTTm3 EFO1F'L'ULFRU'R''F'UFRBU'B'U²
F' L' U L F R U' · R'' · F' U F R B U' B' · U² (19,20)
F'L'ULFRU'R''yL'ULFRU'R'U²
F' L' U L F R U' R'' y L' U L F R U' R' · U²
D0CTTm4 EFO2
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A1CTTm1 EFO1RDB'UF'L'B'LFU'BD'R'U'
R D B' U F' L' B' L F U' B D' R' U' (14)  Jessica Fridrich + Mirek Goljan
A2B'R'U''BUB''RBR''UR''B
B' R' U'' B U B'' R B R'' U R'' B (12,16)  Jessica Fridrich + Mirek Goljan
B1CTTm2 EFO2
C1CTTm3 EFO1F'L'ULFRU'RyF'L'ULFRU'RU²
F' L' U L F R U' R · y · F' L' U L F R U' R' · U² (17,18)
F'L'ULFRU'RL'ULFRU'RU²
F' L' U L F R U' · R² · F' U F R B U' B' · U²
D1CTTm4 EFO2
  english discussion about mentioned sequences (back to top)
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deutsche Erörterung von Zugfolgen (zurück nach oben)  
    CTTm3 EFO1F'L'ULFRU'RyF'L'ULFRU'RU²    
   
Looking on the edge place FU, the edge is on the icon lying on the bottom, it is situated 'in' the corner twisting system. So you begin the sequence with the F-move, that starts 'in' the CE-system. The left corner is solved and the front edge. You can project the solved situation on the given situation:


CMD1 CTSm1 EFNm2 To the same time the according edge and corner on the left side are prepared for the second part of the sequence, that is the same as the first half.

Important that you remember that the first move starts 'in' the system. That's the easiest way to memorize the situation and the handling.

The situation and sequence to memorize in the alternative way you find
here.

   
Man betrachte den Kantenplatz FU, also die auf dem Symbol unten liegende Kante, als innerhalb des 3-Ecken-Drehers liegend. Also fängt auch der erste Zug innerhalb dieses Systems an. Projiziert man das, was die erste Folge löst, auf das Icon, erkennt man, daß dadurch zunächst die untere (vordere) Kante gewendet wird und die oben links (hier also unten links) liegende Ecke gedreht:

CMD1 CTSm1 EFNm2 Gleichzeitig werden rechts die entsprechende Kante und Ecke auf die zweite Hälfte der Folge vorbereitet, die mit der ersten Hälfte identisch ist.

Wichtig ist sich zu merken daß die erste Kante innen liegt und der erste Zug 'innen' beginnt. Das ist wohl die am leichtesten zu merkende und auszuführende Folge.

Die gegensätzlich zu merkende Folge und Situation finden Sie
hier.

   
06/04/2008 04.06.2008